
U*F^#O?
A projection-mapping performance exploring madness, media distortion, and UFO obsession.
Overview
Type: Projection Mapping / Media Design Performance
Role: Solo Project, Visual Design, Editing, Script, Narrative Concept
Tools: After Effects, Premiere Pro, QLab, Projection Mapping
Stage Context: Media Design final project
U*F^#O? is a projection-mapping performance that blends visual storytelling, sound design, and stage architecture to portray a middle-aged scientist’s surreal descent into paranoia after an encounter with a UFO. Set against the uncanny aesthetic of the 1950s, the piece adopts a pseudo-documentary style, warping reality into glitch, static, and hallucinatory imagery.
Background & Inspiration
The project began with a fascination for mid-century UFO hysteria and how media—especially television—shaped public imagination. I wanted to create a performance where the stage becomes a malfunctioning TV, trapping a character inside his own fractured mind.
Visually, the piece draws from:
1950s propaganda reels
analog TV distortion
documentary tone shifts
horror-film overexposure
The goal was to create a performance where every cue—sound, projection, glitch—reflects the protagonist’s deteriorating mental state.
My Role
As a solo media designer, I created every part of the piece:
Visual Design
Designed all projection content
Built a stage-sized “vintage television frame” using projection mapping
Developed visual transitions representing mental disintegration (color breakdowns, shadow distortion, overexposure)
Narrative Structure
The performance follows a three-act emotional descent:
distorted newscast → haunted forest hallucination → absurd rap break → collapse into dystopian vines.
The background music includes lyrics written by me, composed and performed in collaboration with Parker Tey. Together, the visuals, sound, and narrative pacing create a continuous psychological spiral that mirrors the scientist’s unraveling perception of reality.
Technical Execution
Mapped projections onto multiple stage surfaces
Coordinated timing with sound cues
Aligned floor projections with rising vertical panels for the final vine sequence
Process
1. Visual Worldbuilding
I started by constructing a pseudo-1950s broadcast aesthetic:
monochrome newsreel overlays
analog glitch artifacts
warped lens distortion
These elements introduced instability from the first frame, grounding the entire piece in ambiguity.
2. Projection Mapping Structure
The stage was reframed as a vintage television—an intentional constraint that created a “screen-within-a-stage.” This allowed the scientist’s journey to feel simultaneously cinematic and claustrophobic.
3. Scene Transitions & Mood Shifts
The middle section plunged into a forest hallucination: twisted trees, choking vines, flickering shadows. The soundscape mixed digital interference with organic ambience, suggesting the scientist’s mind is merging with something alien.
4. Absurdity as Disruption
To break the horror spiral, I added a sudden surreal rap interlude with disco light projections. This intentionally jarring shift reflects how paranoia can mutate into humor, confusion, or mania.
5. Final Breakdown
In the last sequence, the stage drains of color. Projected vines crawl up from the floor and climb the panels—symbolically digesting the last remnants of coherence.




