Macro Mayhem!
A fast-paced cooperative nutrition card game about building balanced meals under a time limit.
Ongoing Project | 3-person Team | Role: Co-designer & Visual Designer
Game Overview
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Players: 3–6
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Roles: 1 Shopkeeper (facilitator), 2–5 Plate Players
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Play Time: ~5 minutes per round (15–30 minutes per session)
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Format: Fully cooperative, real-time card game
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Win Condition: Complete as many plates as possible; more tokens = better service.
Background & Core Idea
Everybody eats differently. Some people need extra protein, some avoid gluten or dairy, and others simply crave garlic bread. In Macro Mayhem, those differences become the puzzle. Players work together in real time to build plates for a lineup of quirky diners, each with their own macronutrient targets and dietary restrictions.
Macro Mayhem is a cooperative nutrition card game for 3–6 players, ages 13+. On each turn, the group flips a new Character Card that shows fiber, carb, protein, and fat goals, as well as allergies or lifestyle rules (such as gluten-free, vegetarian, or nut-free). Using Food Cards with real macro values and a handful of chaotic Superfood power-ups, the team races against a five-minute timer to assemble meals that are balanced, safe, and at least a little appetizing. Once the time is up, players tally their tokens to see how many plates they successfully served—and reflect on what it really takes to feed different bodies well.
Rather than focusing on dieting or “good vs. bad” foods, Macro Mayhem turns nutrition into a shared plate building experience. Players use simple math, read allergy icons, negotiate trade-offs, and occasionally realize that their favorite food is way more (or less) macro-dense than they thought. Future iterations of the game may add a budgeting layer, asking players to consider plate cost alongside nutritional balance and accessibility.
Learning Goals
After playing Macro Mayhem, players will be able to:
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Recognize how common foods contribute to fiber, carbohydrates, protein, and fats.
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Practice simple addition and estimation in a real-world context while building plates.
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Develop empathy and awareness for people with allergies and dietary restrictions.
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Reflect on trade-offs around nutrition, taste, and (optionally) cost and access.





How to play?
1. Reveal a Character Card
2. Start the Timer
3. Build the Plate Together
4. Watch the Restrictions
5. Add Up the Macros
6. Reflect & Move On
My Role
Visual Design & Card Prototyping
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Designed the visual identity of food cards, character cards, and macro icons
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Created early art layouts for print-and-play testing
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Developed color-coded macro systems to improve quick scanning under time pressure
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Organized physical prototypes for playtesting
Co-Design & Mechanics Refinement
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Helped structure the “simultaneous-play” loop inspired by Spaceteam & 5-Minute Dungeon
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Worked on balancing macro values and adjusting dietary restrictions
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Designed the early versions of superfood abilities
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Revised grocery store purchasing and money distribution rules




Process(Ongoing)
Current Stage: Iterative Playtesting
We are in the middle of intensive playtest cycles focusing on:
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card balance (macro values, superfood power levels)
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dietary restriction clarity
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pacing of the five-minute rounds
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player communication overload vs. fun
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the in-game economy (how fast players earn/lose tokens)
What to try the game? Click the link:
https://drive.google.com/drive/folders/1GOKua4rRKAYvdKfe0kXAalPLtlKOzdiq?usp=drive_link
You will find:
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The full Macro Mayhem Rulebook (PDF)
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A print-and-play deck of Character, Food, and Superfood Cards
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Reference Dictionary for Character, Food, and Superfood Cards
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An Instructor/facilitator guide for classroom use

Credits
Game Design & Development
Macro Mayhem was created by Ben Lipper, Jeferson Lantigua, and Liang Liang as a final project for EDST 210 / IDEA 209 at Wesleyan University
Game Design & Development Roles on the project
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Educational Design & Reflection Prompts: All three collaborators
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Game Design & Mechanics: All three collaborators
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Art Direction & Visual Design: Liang
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Card Layout & Rulebook Production: Jeferson & Liang
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Research & Information Gathering: Liang & Ben
Tools & Resources
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Game prototyping with paper cards, print-and-cut decks, and simple tokens
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Visual design in Adobe illustrator, Indesign, and Photoshop.
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Nutritional information inspired by publicly available macro data and classroom materials
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Rulebook and presentation created using Google Docs, Google Slides, and Canva
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