Macro Mayhem!
A fast-paced cooperative nutrition card game about building balanced meals under a time limit
Ongoing Project | 3-person Team | Role: Co-designer & Visual Designer
Overview
Type: Cooperative Tabletop Game / Time-Based Strategy
Team: Ben · Liang · Jeferson
My Role: Co-Designer, Visual Designer
Current Stage: Playtesting & Rule Balancing
Tools: Procreate, Printed Prototypes
Estimated Completion: Winter 2025
Macro Mayhem is a time-based, simultaneous, real time, collaborative game where players try to complete as many ”plates” of food as possible using food cards. Each plate has unique macro goals: protein, carbs, fat, fiber, determined by character cards.
As a team of three, we are currently refining card interactions, adjusting difficulty curves, balancing the in-game economy, and iterating player feedback gathered during playtests.
Background & Core Idea
Using “macros” as a scoring system, and grocery-store purchasing as a strategy layer, the game encourages communication, resource prioritization, and quick decision-making.
The first draft rules were built in just a few weeks, followed by immediate prototype testing.
My Role
Visual Design & Card Prototyping
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Designed the visual identity of food cards, character cards, and macro icons
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Created early art layouts for print-and-play testing
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Developed color-coded macro systems to improve quick scanning under time pressure
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Organized physical prototypes for in-class playtesting
Co-Design & Mechanics Refinement
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Helped structure the “simultaneous-play” loop inspired by Spaceteam & 5-Minute Dungeon
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Worked on balancing macro values and adjusting dietary restrictions
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Designed the early versions of superfood abilities
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Revised grocery store purchasing and money distribution rules
Process(Ongoing)
Current Progress: Iterative Playtesting
We are in the middle of weekly playtest cycles focusing on:
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card balance (macro values, superfood power levels)
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dietary restriction clarity
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pacing of the three-minute rounds
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player communication overload vs. fun
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the in-game economy (how fast players earn/lose money)





